![]() You will actually have a playable level ("world") by the end of the second chapter. But it's not long before you "dive in" to creating your first video game. We begin by setting expectations and providing a brief overview of the software. Using an example as a tutorial, we will relate the driving principles and you'll see how you can implement these principles to develop any games on the platform. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface.
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